Joel Kiernan Joel Kiernan
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Joel Kiernan

Joel Kiernan is a mechanical engineer and Stanford graduate student.

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Projects Category: Research

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Research
28

Reaction Time with Different Types of Stimuli

Reaction Time with Different Types of Stimuli

Inspired by previous work, I designed a study to measure the reaction time impact of mixing audio, visual, and haptic stimuli.

(Image: A table of the different combinations of stimuli tested. Combinations of types of stimuli and intensities would play together.)

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In the results of the previous study, we noticed that the intensity of vibration received appeared to affect subjects’ reaction times. I was intrigued by this and wanted to conduct a study to determine if this was true, and also explore how adding other types (auditory and visual) of stimuli would affect reaction time. I took full ownership of designing this study. I personally conducted a literature review, finding that the proposed aim was indeed novel and of interest to the haptics community. I modified the app I had created for the previous study on distraction to now provide combinations of visual, auditory and haptic stimuli. We found that higher intensities of stimuli and additions of stimuli both decrease reaction times. Interestingly, subjects tended to prefer lower-intensity stimuli. This paper informs design of human-computer interactions, especially in systems that seek to reduce reaction times. I am also the co-first author on this paper, and it was presented at the 2023 World Haptics Conference.

A box-and-whisker plot of the results of the study, which shows that as intensities of stimuli are increased, and types of stimuli are added, reaction time decreases.
Research
26

Distraction and Haptics

Distraction and Haptics

We demonstrate that a phone app can be effective in testing responses to haptic stimuli.

  • Research Question How can haptics be used to communicate orientation to blind users?
  • Date September 2022 - February(?) 2023
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Haptics is the study of communicating information via the human sense of touch. Haptic stimuli are used in a variety of real-world scenarios, such as through collision-avoidance systems in cars, in robotic surgery, or through video game controllers. In all of these scenarios, the stimuli are provided while the user is distracted. By better understanding how people respond to haptic stimuli while distracted, lab-developed haptic devices can be better adapted for real-world applications. We used a smartphone as the platform for this study. We aimed to prove smartphones can be used as a reliable base for haptics studies. Using smartphones to run studies could open up haptic studies to a much larger, and more diverse population.

A phone case covered in heat-sensitive paint to find ergonomic finger placement
3D-printed phone case for standardized finger placement
Research
25

Wearable Compass for Blind Navigation

Wearable Compass for Blind Navigation

  • Research Question How can haptics be used to communicate orientation to blind users?
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Inspired by a lunchtime conversation with a friend who is blind, I designed and built a wearable “bracelet” that could tell a user where north is. Using this, a blind person could passively get orientation directions to navigate a new environment. 

I tested this device with my blind friend. I led him around a patch of grass in the shade (a particularly hard environment to get orientation in) until he lost his sense of orientation. He then used my device to navigate back to where we started.

I’m currently working on miniaturizing my device and making it more ergonomic.

Recent Posts

  • The Best Ways to Do Market Research For Your Business Plan.
  • The Easiest Way to Become a Successful Writer and Authors.
  • The Quickest Way to Deliver Your Message? Make It Visual.
  • Why We Don’t Have Technical Interviews for Technical Roles at Buffer.
  • Why Successful People Wear The Same Thing Every Day.

Recent Comments

  1. rbt_inbio on The Best Ways to Do Market Research For Your Business Plan.

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